E-Learning
1st International Conference, 2014 Global arena SSCCM, Bhavnagar.
Kaushal Desai
Department of English,
Maharaja Krishnakumarsinhji Bhavnagar
University. Bhavnagar
Abstract:
E-learning makes a huge way to learn innovatively in today’s era. The use
of Open and Distance Learning (ODL) makes your learning ability more powerful
and attentive. One of the key elements
of a flexible delivery mode is the use of the Information and Communication
Technologies (ICTs) in providing software applications and tools for
e-learning. However, the potential of ICT will only be fully realized if
learners have the ability and capacity to use them, and at the same time
possess positive attitudes towards learning with Electronic learning.
E-learning applications and processes include Web-based learning,
computer-based learning, virtual classrooms and digital collaboration.
E-learning is now a tool which has
the potential to enhance and support the traditional learning system and
already it is becoming an integral part of the learning tools used by every
educational organization. E-learning method is best for every
learning need. “E-Learning is the use of technology
to enable people to learn anytime and anywhere. E-Learning can include various
aspects and new things which can help fruitfully to learners.”
Introduction:
E-learning
is today’s passion of learning. E-learning refers to the use of electronic media and information
and communication technologies (ICT) in education. E-learning is
broadly of all forms of educational
technology in learning and teaching. E-learning is inclusive of, and is broadly synonymous
with multimedia learning, technology-enhanced
learning (TEL), computer-based instruction (CBI), computer-based
training (CBT), computer-assisted instruction or computer-aided
instruction (CAI), internet-based training (IBT) web-based
training (WBT), online education, virtual education, virtual learning
environments (VLE),
m-learning, and digital educational collaboration. These alternative
names emphasize a particular aspect, component or delivery method. (Wikipedia)
E-learning is the substance or WWW,
and for which that can expanded through the world learners. It is really
appropriate way to learn by viewing and getting more knowledge. E-learning is
the world of knowledge and sharing knowledge is the power of growth in any
nation and in it learners. You know that people learn in many different ways
and at different times. To support these different learning needs, you will
need different e-learning delivery methods. Additionally, you will need a way
to develop and manage e-learning. And it’s like a way of the world. Now days,
it’s more to reach a glory one can say that any people have doubt and they can
just search it out. It is easy method to get knowledge and information.
♦ E-learning, like many
terms in cyberspace, does not have current definition which can be accepted by
all. Some terms are frequently interchanged with E-learning include:
• Online learning/
education
• Distance education/
learning
• Technology-based
training
• Web-based learning/
training
• Computer-based
training/ leaning from a digitalization
E-learning is became the area of
interest. Most thinkers can directly connect through the world media and give
their views about it. This learning process is now the way of every learner.
E-learning is the technique of managing every single aspect. How the facts that
can be observe through the E-learners that can be the maximum use of it. And
the liveliness helps to understand the facts and position very appropriately. Integration
of technology with traditional teaching/learning, now its need of studies to
get better effort of learning. The use of the Internet and related
technologies for the development, distribution and enhancement of learning
resources. It’s also Provides students and professional
with skills for career advancement, enabling busy people to learn new
technologies.
(Images world of E-learning)
E-Learning
Technologies and Infrastructure:
• Web-based-training developers must consider that
their courses will be used on varying operating systems and platforms
• Cross-platform
→ Products are accessible by many different
operating systems
• Asynchronous courses
→ Can be taken any time, are self-paced and will not
have the benefit of a live instructor
→ Courses must minimize student confusion by
providing a basic interface and clear, concise content
→ Students should have the ability to communicate
with each other using chat programs and message boards
• Storage space is a major concern for e-learning
vendors
→ Each course requires a database of information
that can be downloaded by the students
→ Audio and video require additional server space
• Synchronous courses
→ Occurring in real time
→ Audio and video with live instructors will require
even more resources to ensure that systems function properly when the courses
are delivered
• Learning Management Systems (LMS)
→ A database which can be accessed by employees and
students, providing course outlines, explanations, pre-requisite information
and courses
◘ The E-learning: Advantages and Disadvantages:
Every
aspect have good or bad obsession. In this also some views refer and differ.
♣ Advantages:
• Class work can be scheduled around
work and family
• Reduces travel time and travel
costs for off-campus students
• Students may have the option to
select learning materials that meets their level of knowledge and interest
• Students can study anywhere they
have access to a computer and Internet connection
• Self-paced learning modules allow
students to work at their own pace
• Flexibility to join discussions in
the bulletin board threaded discussion areas at any hour, or visit with
classmates and instructors remotely in chat rooms
• Immediate feedback when using
online homework, quiz, and testing.
• Easy and quick reviewing,
updating, and editing learning materials needs.
• Easy to connect bulletin board
discussions any time, or visiting classmates and instructors remotely in chat
rooms
• Develops knowledge of
the Internet and computers skills that will help learners throughout their
lives and careers
• Successfully
completing online or computer-based courses builds self-knowledge and
self-confidence and encourages students to take responsibility for their
learning
• Learners can test out of or skim over materials already mastered
and concentrate efforts in mastering areas containing new information and/or
skills
♣ Disadvantages:
• Learners
with low motivation or bad study habits may fall behind
• Without
the routine structures of a traditional class, students may get lost or
confused about course activities and deadlines
• Students may feel
isolated from the instructor and classmates
• Instructor may not
always be available when students are studying or need help
• Slow Internet
connections or older computers may make accessing course materials frustrating
• Managing computer
files and online learning software can sometimes seem complex for students with
beginner-level computer skills
• Hands-on or lab work
is difficult to simulate in a virtual classroom
• Unmotivated learners
or those with poor study habits may fall behind
• Lack of familiar
structure and routine may take getting used to
• Students may feel
isolated or miss social interaction
• Instructor may not
always be available on demand
• Slow or unreliable
Internet connections can be frustrating
• Managing learning
software can involve a learning curve
• Some courses such as
traditional hands-on courses can be difficult to simulate
(E-performance Image)
◘ Management and implementation of e-learning:
• Preconditions of e-learning
E-learning, like any organized educational activity is a
very complex undertaking. Many organizations seeking to engage in E-learning
activities quite often overlook the fact that its successful deployment
requires the same level of diligence and rigor in its planning, management and implementation
that is necessary in setting up conventional education systems. In fact, E-learning
has added elements such as the technology infrastructure that require attention
far beyond that is necessary in conventional educational settings.
• The technology
While this is crucial to the success of any
E-learning activity, technology is not the driver of the initiative. It is
there to serve an educational function and such; it is a tool for Learning and
teaching. However, it has to be robust, reliable and affordable. It is critical
to ensure that this is so, just as it is important to ensure that in a
classroom-based educational setting, the classroom is available and it is
comfortable, and it has the necessary equipment such as tables and chairs and other
tools for teaching and learning to take place. Most teachers
and students in such educational settings would take these facilities for
granted and they will be unaware of what goes on behind the scenes to ensure
that the classroom setting works in the way in which it is expected to work.
• Implementation requirements of e-learning
In
conventional classroom-based educational settings, teachers spend a great deal
of their teaching time in subject matter content presentation. This activity
usually takes the form of lectures where teachers go through a body of subject
matter content. Students on the other hand, spend a great deal of their study
time in sitting in lectures taking down lecture notes. Irrespective of whether
this is a good or bad educational practice; it is certainly an inefficient and
ineffective use of teachers’ and students’ time. If subject matter content
needs to be presented, then there are surely several more efficient and
effective ways of presenting it. However, e-learning in itself does not
guarantee efficient or effective learning and teaching. For it to be efficient
and effective, a great deal of care and attention needs to go into its
implementation. This comprises attention to the recruitment and registration of
students, facilitating and supporting learning, assessing learning outcomes,
providing feedback to learners. (E-learning source)
◘ Evaluating
the impacts of e-learning:
The term “evaluation” is being used here to refer to the
systematic acquisition of feedback on the use, worth and impact of some
activity, program or process in relation to its intended outcomes. The great
expanding knowledgeable power in 21st century is E-learning indeed
it can create a kind of view to the world that base in each and every learner.
• Evaluation methodology
You should aim to gather data from all stakeholders
(i.e., students and staff) regularly using a set of evaluation instruments
within a consistent evaluation framework which should include front end analysis,
formative, summative and integrative evaluation. You should also aim to collect
a variety of data using a range of data gathering instruments. However, you
would want to keep the data gathering process as simple and as less intrusive
as possible.
It’s also a benefited in development of in each and every
field by E-learning indeed its clear that what should be the impact on the
society to the world.
This image shows various design
of E-learning and introduces facts and now going further that’s also a great
way to impact this E-learning aspect.
◘ E-Learning Curriculum
Development Issues:
- Philosophies and Epistemologies for
e-learning
- Learning Theories and Approaches for e-learning
- e-Learning Models
- Conceptual Representations
- Pedagogical Models
- e-Learning Pedagogical Strategies
- e-Learning Tactics
- Developing e-Learning for Specific Subject Domains
- Learning Theories and Approaches for e-learning
- e-Learning Models
- Conceptual Representations
- Pedagogical Models
- e-Learning Pedagogical Strategies
- e-Learning Tactics
- Developing e-Learning for Specific Subject Domains
The world is developing and for that
E-learning is the way of create a new base and indeed it’s a great opportunity
to learning and expanding thoughts.
Work Cited:
1. Guide, The E-learning. The E-learning Guild
<http:/www.elearningguild.com/>.
2. Horton, William. e-Learning by Design. 2006.
3. "The Impact of E-Learning." White Paper Education Transformation (n.d.): 9.
4. Wikipedia. Wikipedia. <http:/en.m.wikipedia.org/wiki/E-learning>.
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